This change was part of a broader redesign aimed at modernizing the games look while improving legibility and visual appeal
Decks require different ratios of groups of cards such as threats or answers or card advantage
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
Pikachu IR's pricing is unusually stable for a mascot card, the mascot category typically shows higher volatility, but the IR illustration positioning gives this card a different demand profile from typical Pikachu V/VMAX/ex chase cards
Not long after the release of Pokmon Gold and Silver , we got the concept added into the Pokmon Trading Card Game with sets like Neo Discovery