Dark World Let's look at the bad first
Pre-TMT, turtles were characterized with high toughness, so defender/toughness payoffs like Jaws of Defeat, Felothar the Steadfast, and Arcades, the Strategist help your turtles to maximize their potential
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Drawing isnt too scary when youre ready to rip those new cards right out of your opponents hand anyway
Arcades, the Strategist can hint at walls all day long, but it's not a tribal commander in the sense that it doesn't mention walls directly, and it works just as well with non-wall defenders