There were a few cards that played into that theme, such as a creature you could discard from your hand whenever you wanted or a few effects that used the graveyard as a resource: Due to the small number of these sorts of recursion and effects, the set didn't really feel like a graveyard-infused set
After a while, it became a staple of the tournament scene because it allows control decks to reliably kill without playing any creatures at all, turning lots of their opponents' cards useless by denying them targets
Only that they are powerful
The other modes offer removal, lifegain, card draw, and token creation, making this a very well-rounded tool in red-white decks
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