Here is my current build and card explanations: I think the deck has many unorthodox things going on so I am going to explain how did I arrive to my conclusions: The core of the deck (cards that cant change) is: I think that all these cards make the deck no matter what Growth Spiral is the best card in the deck there are not that many options that you can play in these colors and the games where you have Spiral and dont are extremely different and its also a reason why you see 3 Aether Gust main deck
Once it leaves the battlefield, Do-It-Yourself Seraph loses the additional text boxes it had
The Necron Dynasties Universes Beyond: Warhammer 40,000 Commander Deck set includes 1 ready-to-play Black deck of 100 Magic: The Gathering cards (2 legendary traditional foil cards, 98 nonfoil cards), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 life tracker, 1 strategy insert, and 1 reference card
To activate an embalm ability, simply pay the embalm cost and exile the card
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