While it might be easier to kill than an enchantment it is also easier to protect than an enchantment, not to mention abuse
It grants the team haste, and makes tokens each combat the two things Goblins decks love
Admittedly, I was among the majority who saw this Warp World knockoff and dismissed it as a bad bulk mythic during Magic Origins , but having seen what a Standard deck could do with it locally, this is another one of those board wipes that can easily be a finisher in the right Commander deck
In terms of mana efficiency, these are, by far, some of the best options on this list
This is the kind of flexibility I like, and itll be a key card in decks like Kadena, Slinking Sorcerer