It's easier to just not speak at all than risk giving your opponent back their counterspell
Arc Runner Ashling, the Limitless Ball Lightning Blistering Firecat Calamity, Galloping Inferno Coastline Marauders Depthshaker Titan Fathom Fleet Swordjack Feldon of the Third Path Harried Dronesmith Hell's Thunder Hellspark Elemental Henchfiend of Ukor Impetuous Devils Impulsive Pilferer Impulsivity Incandescent Soulstoke Jaxis, the Troublemaker Kami of Industry Kiki-Jiki, Mirror Breaker Lathnu Hellion Lightning Serpent Mayhem Patrol Mezzio Mugger Mizzix, Replica Rider Nalfeshnee Orthion, Hero of Lavabrink Plasma Jockey Pugnacious Pugilist Purphoros, Bronze-Blooded Reflection of Kiki-Jiki Rekindling Phoenix Riveteers Requisitioner Sabin, Master Monk Siege-Gang Lieutenant Skirk Alarmist Skizzik Spark Elemental Sparkspitter Spellbinding Soprano Star Athlete Strago and Relm Tempestra, Dame of Games Thunderkin Awakener
Maybe also the most expensive if you dont have a wide collection, though
Grove of the Dreampods might let a player produce an endgame threat early on
It's still a really good and really flexible card draw spell, and later in a match lets you dig even deeper into your deck than Stock Up does