Mystic Intellect Commander (1) Planeswalker (1) Creatures (19) Backdraft Hellkite Burnished Hart Clever Impersonator Cliffside Rescuer Crackling Drake Dockside Extortionist Elsha of the Infinite Gerrard, Weatherlight Hero Guttersnipe Pramikon, Sky Rampart Pristine Angel Pristine Skywise River Kelpie Scaretiller Sun Titan Talrand, Sky Summoner Thalia's Geistcaller Wall of Stolen Identity Zetalpa, Primal Dawn Instants (15) Chemister's Insight Desperate Ravings Fact or Fiction Farm // Market Fervent Denial Increasing Vengeance Leadership Vacuum Magmaquake Mandate of Peace Oona's Grace Prismatic Strands Purify the Grave Ray of Distortion Refuse // Cooperate Think Twice Sorceries (13) Deep Analysis Devil's Play Divine Reckoning Dusk // Dawn Faithless Looting Ignite the Future Increasing Devotion Mass Diminish Mystic Retrieval Rolling Temblor Runic Repetition Sevinne's Reclamation Storm Herd Enchantments (4) Burning Vengeance Ghostly Prison Jace's Sanctum Secrets of the Dead Artifacts (7) Armillary Sphere Azorius Locket Bloodthirsty Blade Commander's Sphere Empowered Autogenerator Izzet Locket Sol Ring Lands (40) Ash Barrens Azorius Chancery Boros Garrison Boros Guildgate Command Tower Evolving Wilds Exotic Orchard Highland Lake Izzet Boilerworks Izzet Guildgate Myriad Landscape Mystic Monastery Prairie Stream Stone Quarry Swiftwater Cliffs Temple of the False God Terramorphic Expanse Tranquil Cove Wind-Scarred Crag Island x8 Mountain x4 Plains x9 The Commanders Another creation using Jeskai colors doing typical Jeskai Commander things

Leave to dry for a few minutes before putting in a sleeve
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Depending on your overall strategy, this can be an option though, especially if your monsters can stand fairly well on their own against destruction effects
We wont be doing combat this turn. While this white instant is locked to being cast during the combat phase, itll more often than not result in the turn ending as well, unless your opponent has some activated abilities or special actions to take in that second main phase