Featuring 14 playable cards (two more from Set Boosters), each pack features six commons one of them has a chance to be replaced with a card from The List or Special Guests three uncommons, a guaranteed rare or mythic rare, a Wildcard (any rarity), a Breaking News card (any rarity), a traditional foil card (any rarity), and a land card
They all do similar things, but theres intricate differences between them and how one might be useful over the other
Hydro-Man, Fluid Felon Blue has very few mana dorks, but Hydro-Man, Fluid Felon is one of the strongest
A card with a lot of uses that will aid the tempo aspect of various engines
Alchemist's Talent deals damage to opponents when treasure mana is spent on spells Treasure tokens[] Tokens marked with are created by Acorn cards