The List Creatures (13) 1 Ornithopter 1 Phyrexian Walker 1 Mulldrifter 1 Memnite 1 Spellskite 1 Thassa, God of the Sea 1 Artificer's Assistant 1 Sai, Master Thopterist 1 Fblthp, the Lost 1 Emry, Lurker of the Loch 1 The Reality Chip 1 Kappa Cannoneer 1 Forensic Gadgeteer Planeswalkers (1) Lands (30) Spells (55) 1 Sensei's Divining Top 1 Brainstorm 1 Mana Drain 1 Counterspell 1 Mystical Tutor 1 Force of Will 1 Propaganda 1 Sol Ring 1 Fellwar Stone 1 Windfall 1 Serum Visions 1 Brain Freeze 1 Mind's Desire 1 Merchant Scroll 1 Frantic Search 1 Fabricate 1 Arcane Denial 1 High Tide 1 Wayfarer's Bauble 1 Zuran Orb 1 Snap 1 Opt 1 Spellbook 1 Lotus Petal 1 Welding Jar 1 Paradise Mantle 1 Mishra's Bauble 1 Pongify 1 Ponder 1 Bone Saw 1 Spidersilk Net 1 Everflowing Chalice 1 Preordain 1 Mox Opal 1 Accorder's Shield 1 Gitaxian Probe 1 Kite Shield 1 Rapid Hybridization 1 Reality Shift 1 Thought Vessel 1 Cathar's Shield 1 Aetherflux Reservoir 1 Mox Amber 1 Narset's Reversal 1 Mirrodin Besieged 1 Mystic Forge 1 Arcane Signet 1 Witching Well 1 Fierce Guardianship 1 See the Truth 1 Resculpt 1 Rise and Shine 1 Stone of Erech 1 Surge of Brilliance 1 Cyber Conversion The Good Things in Life Are Free When you take a look at my list, you see a lot of zero-cost spells

The basic conceit of Yu-Gi-Oh is that you need a minimum of 40 cards in your deck, with an overall maximum of 60
Is what I would like to say, but first, lets address the elephant(s) in the room
Kodama of the West Tree, for instance, helps give Garnet Trample and lets you tutor up Lands when Garnet connects in combat
Illustrated by Terese Nielsen Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Banned Modern Not Legal Brawl Banned Legacy Legal Comp