To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
While it wasn't difficult to include the Black and White principles, Nagashima said that it could be challenging to introduce new game mechanics to TCG, like Mega Evolution in Pokmon X and Y
Cumulative Upkeep
Instead, it offers a new level of depth that MTG players can play with whenever they want to without disrupting the core game
They go for about $200 each now