With all this taken into account I much prefer to play Memory Lapse in the proactive decks than can apply pressure and get on the front foot
Thematically, Innistrad: Crimson Vow is incredibly similar to Innistrad: Midnight Hunt , so Ill spare you my rehashing of the sets themes and sub in a link to my Innistrad: Midnight Hunt Top 10 article
INTRODUCES 12 COMMANDER CARDSThis deck introduces 12 never-before-seen Commander cards to Magic: The Gathering, including 2 foil Legendary Creature cards
For instance, Cloud starts the original game at level six, then immediately levels up to seven after the first battle
For what it's worth, it would've been strange to see people constantly flicking cards at each other, so, in the end, this was probably a good call