Improvements + Cards To Drop What this deck lacks is ways to do cheap damage for combos, lore gain, and late-game comeback cards
Chaos: Whenever you roll Chaos, until end of turn, whenever you cast a noncreature spell, put a 1/1 white Monk creature token with Prowess onto the battlefield
There are very few situations where this is a dead card
Its a 3/3 that sometimes cant be blocked so it can be good for chipping away at your opponents life
For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) Legendary Enchantment - Background Rakdos Joins Up When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it