Then, every opponent that has lost three or more life that turn either has to let you draw a card or discard one themselves
Today were fondly remembering this successful experiment, talking about its mechanics, and looking and lots of good cards that saw play in Modern, Legacy, Cube, and Commander
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Recoil 2.0 Power 2.4 Support 1.6 Recoil is far less of a removal spell than Pulse or Vindicate or even Beast Within but it makes up pretty well for this by being instant and offering no drawback
As the game progresses, Id recommend stacking your Curses rather than distributing them among each player