Jace, the Living Guildpact Considering a planeswalker for their ultimate is always dubious, as it takes time to reach it and your opponents have ample tools to stop themmore than ever as cards like Get Lost that directly destroy planeswalkers are printed
Its very typical for these decks to play a two-drop on turn 2, a three-drop on turn 3, two two-drops on turn 4, and then a two-drop and a three-drop on turn 5
Every character that gets two cards means some other hugely popular figure gets none
Even the Score Cards for everyone Card draw spells are great because knowledge is power - and, in Magic: The Gathering, knowledge is also the number of cards in your hand
Rally the Ancestors Inefficient and temporary, Rally the Ancestors is fine in the kind of deck with like 30 1-drops in the graveyard and a sacrifice theme or a mass of cheap infect creatures