Players of the game will note that it costs Five to play, making it a semi-high cost card to use, but certainly achievable particularly after a few rounds of clever play
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Only, instead of you losing life when you cast it, you give your foe the same advantage
Also, we should be prepared to either remove it ourselves if it's hurting us, or to have it stay in play for multiple turns without falling too far behind
So it might stop a lot of people that love Magic the Gathering from playing Magic the Gathering arena at first, but the game really could open the competitive side for a new player that was only familiar to Hearthstone or Gwent right now