Shortly thereafter, together with Wizards of The Coast (at the time a small publisher of role-playing games), the first strategic card game in history was born: Magic The Gathering
Then you can discard two cards at the beginning of your first main phase to return this to your hand from your graveyard, which is card disadvantage naturally but with madness, lands, discard triggers like Archfiend of Ifnir, and loads more, it's got value
Its first attack, Frost Spear, does 30 damage and 30 to one of your opponents benched Pokmon for the cost of WC
Now, how much of that is due to the cards chosen, and how much is down to Lands being altogether less game-warping than say, Enchantments, is another question entirely
We have annotated this guide to show you not just why these cards win games, but the manufacturing secrets (like card stock and scarcity) that make them valuable assets