Here are ten staple lands that I look to for mana production, card advantage and colour fixing: Command Tower Description : Command Tower taps for one mana of any colour in your Commander's colour identity
A combination of 4-5 cards of rarity Rare or higher, 5 Uncommon cards, and 0-1 Land cards
Black is best as a second or third color, and shifts you more towards a classic midrange attrition plan where youre incentivized to trade your modified creatures with opposing cards
I suggest you ease up the summoning restrictions (how about 1 "Agent" syncro + 1 "Agent" effect monster?) and lower the protection it has, either through lower ATK/being able to be targeted/being given a non-continuous protection
Skip to main content SIGN IN The Brothers' War: Mishra, Claimed by Gix Flip Card Image Edition: The Brothers' War Type: Legendary Creature - Phyrexian Human Artificer Cast: Rarity: M Collector #: 216 Pow/Tuf: 3/5 Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures