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This enchantment probably wont be the deciding factor, especially with a 3-mana price tag, but itll do a lot of work in those long and grindy games
Reliquary Tower A staple contender, but I think it only locks slots in blue and black decks or other decks that dedicate a lot of time to building their hand
Alibou, Ancient Witness Alibou, Ancient Witness Anger Arlinn, Embraced by the Moon Barbarian Class Blur Sliver Cyclops of Eternal Fury Dragonlord Kolaghan Emblem of the Warmind Fervor Fires of Yavimaya Firion, Wild Rose Warrior Garna, the Bloodflame Gimli's Reckless Might Goblin Warchief Hammer of Purphoros Hellraiser Goblin Invigorating Hot Spring Karrthus, Tyrant of Jund Keldon Strike Team Kragma Warcaller Madrush Cyclops Maelstrom Wanderer Maze Rusher Oni of Wild Places Avatar Purphoros, Bronze-Blooded Rising of the Day Samut, Tyrant Smasher Samut, Voice of Dissent Smellerbee, Rebel Fighter Tahngarth Tannuk, Steadfast Second Temur Ascendancy The Fire Crystal Thopter Engineer Tuktuk Rubblefort Urabrask the Hidden Yarus, Roar of the Old Gods
Tokens, reference cards and storage box