And in the case of Bosh, his cost increases the damage he does, so there's some built-in synergy there
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge
This frees up the controlling players inkwell to re-establish a board presence after Be Prepared has done its job
This is a fun concept that I think helps take adventure to the next level, but Im a little skeptical as to how many actually playable adventure cards are out there, and whether this has any real power behind it
Maybe it slots into Sultai Up the Beanstalk decks, as they already play self-mill cards like Cache Grab and Seed of Hope