Give People Choices, Dont Take Them Away If cards like Blood Moon that take away choices arent fun, then perhaps cards that give players extra choices are fun
#71 Sporogenesis (Urzas Saga) Why is it bad
On the same card in Chronicles, the border is white, we do find the anvil symbol but at the bottom we have the year
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle
One other commander that I considered was the Partnered pair of Anara, Wolvid Familiar and Yoshimaru, Ever Faithful, and while those two certainly succeed in the flavor department, they simply dont synergize well with the rest of the deck