The Temur (blue/red/green) deck Tinker Time is the artifact deck of the bunch (sorry to folks who saw Kaladesh and hoped for Energy).The deck is led by Gimbal, Gremlin Prodigy , an MTG commander that's specifically interested in different types of artifact creature tokens
At the time, it really felt like Wild Mongrel was able to do it all, and it was impressive that such a simple creature had such deep synergies with nearly every deck in the format
In Party decks specifically, its still pretty solid
This module is an pseudo-extra turn on several occasions, and while it doesn't deal with Gleeful Demolition tokens, it probably gives enough time to get back into the game, but it's not the kind of card that a Control deck would be used instead of a sweeper, so the space it can have is in Ramp , if these exist in the next Standard, as it allows holding the match while helping to look for bombs in the deck, in addition to this archetype managing cast the card before the sixth turn
Recently, Ive stopped playing cute decks with cute cards and making sure to always play solid decks instead much like the player in the story