Sort Card Type Rocket's Scyther #13Holo Rare $84.86 Rocket's Scyther ex #102Ultra Rare $351.99 Scyther #17Holo Rare $35.21 Scyther #45Promo $50.59 Scyther #46Uncommon $2.06 Scyther #55Uncommon $6.19 Scyther #29Rare $3.94 Scyther #46Uncommon $5.61 Scyther #46Uncommon $2.51 Scyther #49Uncommon $1.67 Scyther #130Secret Rare $29.53 Scyther #4Uncommon $6.16 Scyther #7Common $1.49 Scyther #4Uncommon $0.45 Scyther #3Common $0.29 Scyther #5Uncommon $0.20 Scyther #SV1Shiny Holo Rare $10.88 Scyther #4Common $0.24 Scyther #6Common $0.19 Scyther #4Common $0.19 Scyther #123Uncommon $0.32 Scyther #6Classic Collection $13.25 Scyther #95Shiny Rare $10.85 Scyther #1Common $0.16 Scyther #1Common $0.14 Scyther #4Common $0.14 Scyther #123Uncommon $0.12 Scyther #1Common $0.31 Scyther #4Common $0.33 Scyther #1Common $0.93 Scyther #161Shiny Rare $9.99 Scyther #1Common $0.78 Scyther #4Common $2.96 Scyther - 004/190 #4None $0.11 Scyther - 194/190 #194Shiny Rare $2.36 Scyther - 2008 (Tristan Robinson) #46Uncommon $4.43 Scyther (004) #4Common $0.19 Scyther (005) #5Common $0.04 Scyther (10) #10Holo Rare $57.33 Scyther (106) #106Common $15.32 Scyther (26) #26Rare $15.14 Scyther (36) #36Uncommon $1.57 Scyther (57) #57Uncommon $26.40 Scyther (65) #65Common $0.85 Scyther (Master Ball Pattern) #123Uncommon $22.20 Scyther (Poke Ball Pattern) #123Uncommon $0.77 Scyther (Poke Ball Pattern) #1Common $1.01 Scyther (Poke Ball Pattern) #4Common $0.58 Scyther ex #102Ultra Rare $101.00 Rocket's Scyther ex #102Ultra Rare $351.99 Scyther ex #102Ultra Rare $101.00 Rocket's Scyther #13Holo Rare $84.86 Scyther (10) #10Holo Rare $57.33 Scyther #45Promo $50.59 Scyther #17Holo Rare $35.21 Scyther #130Secret Rare $29.53 Scyther (57) #57Uncommon $26.40 Scyther (Master Ball Pattern) #123Uncommon $22.20 Scyther (106) #106Common $15.32

Elephant Grass, from Visions , is an amazingly quick deterrent thatll cost you a cumulative upkeep each turn
Two Colors (with Ambition) The low-rarity cards of Shards of Alara ask players to build around their sweet rares in a multicolor Draft format
This is going in all of the green proliferate decks, and all of the counters based decks that quite enjoy a bit of proliferate, as a treat
(However, if it's still in the graveyard at that time, it will count itself, as it is very much a hot card.) If another effect modifies how much damage your hot source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects