Importantly, the goal isnt to tear down your opponent (in Magic you normally started with 20 life the similarities are strong) but instead to race towards story enlightenment
No, an adventure spell is cast like other spells, and is not a trigger, static, or activated ability
: Level 2 Permanents you control with counters on them have ward : Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead
If youre going wide, Camaraderie can turn your armys size into a massive burst of card draw
This didnt seem right at all, so unless the creature (yes, it must be a creature) offers a benefit to a specific tribe, it is out