The biggest gainer this week was Collective Defiance, which has suddenly found Pioneer play in conjunction with Narset, Parter of Veils as a way to wheel away opposing hands
Most of the three-cost cards need to be a location to get value , so for most turns, it is better to play a three-cost and spend one to move them to Skull Rock or Rapunzel's Tower on turn four rather than play a four-cost card on curve
Here are the percentages: (note when I say "rare" below, I mean rare or mythic rare) Common, common will happen 49% of the time
This card is going to fuel Fireballs in my Rosheen Meanderer deck, increase Targ Nar, Demon-Fang Gnolls power and toughness exponentially, and pour even more mana into Zacama, Primal Calamitys abilities
I love Modern, I love how R&D takes risks, and I love that new cards (which seem to be perfectly balanced in Standard) get a chance to shine in nonrotating formats