Drawing cards, gaining life, and ramping lands all at once makes it oppressive early, while escape ensures it stays relevant late
$2.29 Tendershoot Dryad Bloomburrow Commander Decks $2.49 Overprotect Bloomburrow $5.49 Smuggler's Surprise Outlaws of Thunder Junction $2.29 Glaring Fleshraker Modern Horizons 3 $16.99 Eldrazi Confluence Modern Horizons 3 Commander Decks $10.99 Banner of Kinship Foundations $8.49 Shroofus Sproutsire Foundations Jumpstart $3.49 Spawnbed Protector Modern Horizons 3 Commander Decks $2.29 Utopia Mycon Time Spiral Remastered $2.79 Collective Resistance Modern Horizons 3 $6.49 Eldritch Immunity Modern Horizons 3 Commander Decks $1.99 Sylvan Anthem Modern Horizons 2 0 results found
It's easy to see why - this three-mana tap effect is good, but significantly worse than the other common removal we've looked at so far
The turn you play it, you probably wont have enough mana left over to play anything significant, so youre typically going to have to wait until your next turn
These tend to be the safest alternate win conditions, as they dont draw as much attention as the likes of Approach of the Second Sun, and they still reward you to a degree for just playing the game