Grafted Butcher Greater Gargadon Grinding Station Hamlet Glutton Hellish Sideswipe Herald of Anguish High Fae Negotiator Ice Out Improvised Club Imskir Iron-Eater Incendiary Sabotage Ingenuity Engine Invasion of New Capenna Ironclad Revolutionary Jan Jansen, Chaos Crafter Johann's Stopgap Joo Dee, One of Many K'un-Lun Warrior Kellan's Lightblades Kingpin's Enforcers Krark-Clan Grunt Krark-Clan Ironworks Krark-Clan Ogre Krark-Clan Shaman Krark-Clan Stoker Krenko, Baron of Tin Street Kuldotha Flamefiend Kuldotha Rebirth Laurine, the Diversion Liberty Prime, Recharged Lithatog Lithobraking Lobelia, Defender of Bag End Magnetic Snuffler Makeshift Munitions Malevolent Noble Megatog Mica, Reader of Ruins Midgar, City of Mako Midgar, City of Mako Moonstone Eulogist Morbid Curiosity Nahiri's Sacrifice Oni-Cult Anvil Orcish Mechanics Orcish Vandal Osgir, the Reconstructor Oswald Fiddlebender Oxidda Daredevil Penregon Strongbull Phyrexia's Core Pia Nalaar Pia and Kiran Nalaar Piston Sledge Powerstone Fracture Priest of Yawgmoth Ravenous Intruder Ravenous Squirrel Realm-Scorcher Hellkite Reckless Detective Reckoner's Bargain Reshape Rowan's Grim Search Rust Elemental Rust Monster Rusted Slasher Sage of Lat-Nam Sarcatog Scrap Welder Scrapyard Recombiner Scrounge for Eternity Selfcraft Mechan

Only a three cost character (and inkable at that), you can use it to either quest for two lore or exert a chosen opponent
Now the community has one clear-cut reference point for what tier a deck is in (and which game-changer cards are so impactful as to alter that status)
Like Hurkyls, its also can be a ritual in a pinch by bouncing all your own moxen
Thats two huge benefits in one card