The final card isn't a true hero, even though they have her marked down as one
The extra combat bit in the chaos effect is really where the meat of this plane lies, as theres a lot of decks that can do silly things with an extra combat step
At the time, we were trying to shake up our revisits, so instead of doing Gothic horror like we'd done in the original Innistrad block, we tapped into cosmic horror
Cards like Boartusk Liege, Raph's Bravado, Hound Tamer / Untamed Pup, Unnatural Growth or Zopandrel, Hunger Dominus are also good ways to pay off having a board full of werewolves
A bit more mundane than the scores of horrors and demons we've just gone through in both Black and Blue, but I do like the idea of a giant grinning snake-hallucination with hands tormenting someone and screwing over their head