With Ojutai, the control player could then swing once they had counterspell mana up, and upon connecting once, the game was usually over, as they could chain counterspells, other interaction, or more Ojutai
table with text names for each one, so people can copy/paste a checklist Pokemon Character Set Number Type Clefairy () Lillie () SM11b Dream League 381/SM-P - Torkoal ( ) Flannery () SM11b Dream League 050/049 CHR etc Japanese names being optional ofc but makes sense for this thread
Fiery Gambit, Krark, the Thumbless and Krark's Thumb, and Stitch in Time are just the beginning
Sure, each card and type of card has certain conditions that you must meet before being able to play it, but there's no mana system in play, no lands you need to tap, and so on
If a player does not have any Basic Pokmon, they must call mulligan, shuffle, and then draw another hand until they draw a Basic Pokmon