Since it requires a turn to go off, your opponents are going to focus their efforts on either enchantment removal or player removal, so you have to be ready to weather a storm of attacks and spells if players still have a lot of cards left in their hands
Furthermore, you can also shuffle around your auras and equipment before combat, which is highly versatile
Then, once youve taken a few characters down and Robin is looking a bit low on willpower, you can challenge Robin one last time, letting you draw a card when he gets banished
Exceptions to the 2nd Card rule: #1 - Edge of the Sheet The cards on the borders of the sheet dont have a neighboring card to be miscut into on at least 1 side
We can't always rely on Pramikon not drawing heat and getting removed, but when it's in play you've just completely written out two players as threats to your game plan, and that's pretty priceless