Players compete by using cards with different characters , items , and abilities to defeat their opponents
(Official support for more formats is apparently planned - I love the idea of a Commander-style deck led by Pluto or Goofy.) The change in focus from fighting to racing became my first big realisation that Lorcana is far more than I cynically expected from a Disneyfied TCG
Olrin's Searing Light Sorcerous Squall Rammas Echor, Ancient Shield Courageous Resolve Gandalf of the Secret Fire Fell Beast's Shriek Are Scene Boxes Only for Universes Beyond Sets
For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Zack Fair's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature
(Of course, I have already lost a game where I just needed to have a character that could Quest to win by scoring one Lore, but instead only had characters in play who could not Quest at all