For starters, there's a whole lot of potential in the card itself, even if you want to just opt for the equally as beautiful, if a little less expensive, Legendary variant (which is valued at just under $6 right now)
Its pretty common to play this on turn three before you play your land for the turn to ensure it works, and it can contribute a fair bit of damage in the early turns, too
This is a bit extreme, but it works
Psych Out deals a decent 160 damage, discarding a random card, while Amazez devolves each of the opponents mons and prevents them from setting up
Lost Auramancers Lost Auramancers is the slowest, most telegraphed way to search for an enchantment, and your opponents get three full turns to remove it before the ability triggers