In that sort of a role Remand is the vastly more desirable card, you want countermagic to deal with stuff cheaply and efficiently, you play card advantage spells to provide the late game inevitability and so you are just harming your own disruptive power by trying to combine the two into one overcost card
It hits the Graveyard, then the monster is targeted by TttD
add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand
The ETB creates a white and blue Knight with vigilance (the Knight creature token that shows up in the set), and the back is an enchantment that buffs your team
Are you not satisfied with three of the mightiest Synchro Monsters ever created, plus an army of Beasts, Alfar, and Nordic Ascendant