However, in a competitive Magic: the Gathering environment, there are better removal spells available such as Dismember or Path to Exile which offer more versatility and efficiency
But I also like to make my own decks, discover niche cards, and see what I can put together
These include 'Heroes of Kamigawa' and 'Elusen, the Giving', new angel and planeswalker MTG cards with highly unusual abilities
Chains of Mephistopheles (NM) Concordant Crossroads (NM) Mana Drain (GD) Field of Dreams (LP - NM) Gwendlyn Di Corci (NM) In the Eye of Chaos (GD - NM) Land Equilibrium (EX - NM) Land Tax (NM) Moat (GD - EX) Nether Void (GD - NM) Recall (EX - NM) Sylvan Library (EX - NM) The Abyss (LP) The Tabernacle at Pendrell Vale (NM) Underworld Dreams (NM) Dual Lands Those who know us, know that we always get new Dual Lands each week
Rags // Riches Letting your opponent choose what you get is significantly worse, but you can engineer situations where theyre only left with one worthwhile creature anyway