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heist cards mtg

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist

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Description

That said, it may be unwise to write it off completely

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist

Simic Charm Once again modality saves the day with Simic Charm, with multiple modes that are good for 2 mana

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist

What Lairs will we get

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist

He also can move to any location for free whenever you play them, meaning with the location you put out for free this turn, hell effectively be allowed to head there straight away on the turn you played him for no cost

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist

Bit broken

heist cards mtg 1x Great Train - Outlaws of Thunder Junction (OTJ) #125 - Magic then put any number of them into your graveyard and the rest on top of your library in any order.) Cast it as a sorcery on a later turn without paying its mana cost Great Train Heist
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