Steve and I designed the game to be relatively easy for someone to pick up if they've never played a TCG (trading card game), Ryan Miller While the game is built on simple core rules, how advanced the game becomes is really up to its players, with Miller pointing out that advanced strategies emerge if you want to find them
Toss in Night of Souls' Betrayal, Kaervek, the Spiteful, or Ascendant Evincar and your opponents wont have a board
This is truly the heart of blue and the persist ability makes sure it sticks around for just that much longer to keep your opponents down
Short of a counterspell, MTG Hexproof is the surest defence against whatever foul magics your opponent wishes to send your way
Also note that there are significantly more new cards per deck here than there are in the typical Standard-release Commander decks, so thats fewer slots dedicated to reprints