There isn't really a whole lot of story that goes on that isn't about main characters Urza and Mishra, but we still get a bunch of capital-letter descriptors, like Argivian Archaeologist
Magic: The Gathering's Use of FF3's Crystals Explained In Final Fantasy games, crystals are often an important part of the story or lore
There are other cards that give a similar ability to it, but this one is a bit cheaper than most, and it also makes your Creatures hench, which is a lovely bonus

Awaken the Erstwhile Balancing Act Chandra Ablaze Creeping Dread Cunning Lethemancer Dark Deal Delirium Skeins Dragon Mage Earsplitting Rats Enemy of Enlightenment Fanatic of the Harrowing Flux Gutmorn, Pactbound Servant Ill-Gotten Gains Incendiary Command Jace's Archivist Kardur's Vicious Return Kefka, Court Mage Largepox (playtest) Liliana of the Veil Liliana, Defiant Necromancer Liliana, Waker of the Dead Magus of the Jar Magus of the Wheel Marsh Crocodile Memory Jar Miasmic Mummy Mindlash Sliver Mindslicer Naktamun Lorespinner Neheb, the Worthy Rankle's Prank Rankle, Master of Pranks Reforge the Soul Rix Maadi, Dungeon Palace Rotting Rats Runehorn Hellkite Seek Bolas's Counsel (playtest) Sensation Gorger Serum Raker Sibsig Icebreakers Sire of Insanity Strategy, Schmategy Strongarm Tactics Stronghold Rats Wheel of Fate Wheel of Fortune Whispering Madness Windfall
Good synergy with older set and less insular with just Samurai which was an issue with the first block