The extra mana is actually useful sometimes, tooit helps get swarms out faster
Sure, the backside could be big if you manage to defeat the battle, but considering it costs six mana (and five damage) to get Winowing Forces on the battlefield, you're not really getting much of a discount compared to cards like Beanstalk Giant or Cultivator Colossus
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
As always, however, some decks are stronger than others
A 36-pack box gives the same pod a larger prize pool