Well, while I am not at liberty to tell you which cards were made to play nicely with Khans of Tarkir block, I can say that it is normal practice for us to make sure that a handful of cards in each core set play nicely not just with the current environment, but the future environment as well
It gives you that enchantress effect whenever your (or anyone else's) enchantments leave the battlefield as well

Abaddon the Despoiler Annoyed Altisaur Apex Devastator Ardent Plea Aurora Phoenix Averna, the Chaos Bloom Bigger on the Inside Bituminous Blast Bloodbraid Challenger Bloodbraid Elf Bloodbraid Marauder Boarding Party Call Forth the Tempest Captured Sunlight Cascade Seer Dark Apostle Demonic Dread Deny Reality Dreamroot Cascade Enigma Sphinx Enlisted Wurm Etherium-Horn Sorcerer Ethersworn Sphinx Flamekin Herald Forceful Denial Garbage Elemental Heralds of Tzeentch Imoti, Celebrant of Bounty Ingenuity Engine Into the Time Vortex Kathari Remnant Let the Galaxy Burn Maelstrom Colossus Maelstrom Nexus Maelstrom Wanderer Meteoric Mace Natural Reclamation Noise Marine Quandrix, the Proof Rain of Riches Sakashima's Protege Shardless Agent Skyline Cascade Sloppity Bilepiper Smoldering Stagecoach Stormcaller's Boon Sweet-Gum Recluse TARDIS TARDIS Bay The First Doctor The First Sliver Throes of Chaos Violent Outburst Volcanic Torrent Wild-Magic Sorcerer Wildsear, Scouring Maw Yidris, Maelstrom Wielder Zhulodok, Void Gorger

Its focus on low-mana value spells made it slot perfectly into fast formats such as Modern, Vintage and Legacy
This second set looks at various episodes from throughout The Real Ghostbusters TV show, containing hand-picked moments that fit well with the mechanics of the cards theyve been used for