It's admittedly a slow value engine, requiring us to pay turn after turn to generate a good board state, but this fits right into the deck's Bracket 2 standing
Representing Final Fantasy X's Zanarkand, Ancient Metropolis introduces a new style of land that can be played either as a land, tapping for green in this case, or played as a Sorcery-Adventure
The main focal points for this upgrade will be: Improved Exile Dealing Damage High Impact Value Anything that doesnt compliment either the main game plan or bolster any of the pillars of the upgrade will be replaced by something better suited
That depends on what youre after, and on what a box reliably gets you versus what it leaves to chance
However, the equipped creature will have indestructible before state-based actions are checked, so it won't be destroyed even if that damage would ordinarily be lethal