Guild Summit draws an absurd number of lands if you drop it on turn 3 and continuously follow it up with gates, or it can become a massive draw spell later
It's a great tool for protecting creatures from certain types of removal, especially when you can toss one around at instant speed
(20, 17) Prowess Turn 3: Play Mountain, cast Manamorphose, cast Swiftspear, cast Dart, attack for 5 (20, 11)
Whether you are looking to play MTG for your first time on a budget, returning and not wanting to buy the necessary lands, or wanting to take a simpler, more aggressive approach to the meta, monocolored decks suit a variety of needs and are necessary for the current format's ecosystem
8 Overlord Of The Hauntwoods Even More Lands The Overlord might not be a land like the first two entries here, but it makes one, so is it really that different