I love getting to draw a card, though I reckon well actually end up using the Naturalize mode more often than not
For example, thanks to the straightforwardness of its win-con and its limited requirement for tracking counters or triggered/activated abilities, Limit Break is likely going to be the best choice for new MTG players who are drawn to the game thanks to their love of Final Fantasy

Battle at the Helvault Behemoth of Vault 0 Betrayal at the Vault Bottomless Vault Canyon Vaulter Celestial Vault Collector's Vault Disciple of the Vault Facevaulter Fomori Vault Geth, Lord of the Vault Helvault Knowledge Vault Lim-Dl's Vault Mana Vault Memorial Vault Mistvault Bridge Mutavault Open the Vaults Oracle's Vault Overseer of Vault 76 Perilous Vault Phyrexian Vault Slickshot Vault-Buster Spoils of the Vault Spymaster's Vault Staff of Eden, Vault's Key Storm the Vault The Key to the Vault Thornvault Forager Time Vault Treasure Vault Tributary Vaulter Vault 101: Birthday Party Vault 112: Sadistic Simulation Vault 11: Voter's Dilemma Vault 12: The Necropolis Vault 13: Dweller's Journey Vault 21: House Gambit Vault 75: Middle School Vault 87: Forced Evolution Vault Guardsman Vault Plunderer Vault Robber Vault Skirge Vault Skyward Vault of Catlacan Vault of Champions Vault of Whispers Vault of the Archangel Vaultborn Tyrant Vaultbreaker Vaultguard Trooper

Most games start as an epic exploration of a fantasy world, include deep characterization, cute creatures, silly minigames, and endings where the last battle is a fight with an epic boss
010 - with hairline marks