Heres how Id rate the 10 to start: Tier 1 Archetypes (best decks) UR Big Spells BG Graveyard/Midrange Tier 2 Archetypes (good) Tier 3 Archetypes (decent) UB Control/Good Stuff GW Go Wide/Midrange BR Wizards/Bleeder RG Landfall/Stompy The main delineation between these archetypes is the level of synergy and support they have
Even if your opponent can just remove it right away, theyll have to give up over a third of their life to do so
We have Insatiable Avarice to tutor up Odin, plenty of removal to clear the way, and Swiftfoot Boots to protect it from removal, to help ensure that we can hit our opponent with Summon: Primal Odin the turn it gets to the second chapter
Marinate on this: If we somehow get two Sunscorched Deserts onto the battlefield at the same time, we can use our Ghostly Flicker as a
Updated on March 6, 2026, by Niall Walsh : Winterspell is in the rearview mirror, and we're full steam ahead to Wilds Unknown, so we're revisiting our guide to make sure it has all the latest sets