Some cards see more play than most, however, due to their universal usefulness
The reason is explained in this article, but the general reason is that lands are best for casting your commander and ramping, outside of that they have very little function
There are also 20 lore cards which feature story details and a little flip-book picture on one side, and part of the art for two larger images on the other
At some point, you will be able to trade it away for more than that to some ecstatic Dragon-loving casual mage
Despite the effect of transforming Battle being a triggered ability , its controller exiles the permanent and then casts it without paying the mana cost , opening up space to interact with Battle on the stack with Make Disappear, or other counterspells, or even to bounce them on the stack, with Venser, Shaper Savant and the like