The key parts of an overrun are mana value, trample and lethality
It goes very well with cards like Courser of Kruphix and Oracle of Mul Daya
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So this is only for land ramp decks, especially in Commander, where it kind of does decent work
You can also create some lines of play with infinite Dualcaster Mage, Archaeomancer, or Izzet Chronarch tokens that have haste for an attacker-based victory, or simply cast Inalla after youre done making tokens then ping your opponents to death 7 life at a time