He does as much damage as Nani and gathers as much Lore as her, but he has two more points of defense than her and, most importantly of all, he heals
Doran, the Siege Tower The following things are all true at the same time of Doran, which if you look at nearly every other conceivable Magic card, seems impossible: It shows something about the world it belongs to, it has an intriguingly "different" mana cost and p/t, it demonstrates a never-then-before-seen ability with very few words, and finally the flavor text effortlessly ties the smile-inducing ability, the nature of the character, and its application to our real lives
Its a fantastic tool for ramping that gives you something else in the late game
Walker of the Wastes: Seems like a card youll want to include if youre going to build a colorless deck on the back of Wastes, especially since it has Trample
This is something that will often be a removal magnet, but also has the potential to allow you some serious shenanigans in many different decks