KENRITHS TRANSFORMATION Of the things its good at removing, green has the hardest time removing creatures
Comrades/Creatures (27) 1x Apex Altisaur 1x Brash Taunter 1x Goreclaw, Terror of Qal Sisma 1x Gruul Ragebeast 1x Ignoble Hierarch 1x Ill-Tempered Loner // Howlpack Avenger 1x Ilysian Caryatid 1x It That Betrays 1x Magus of the Arena 1x Mayhem Devil 1x Mazirek, Kraul Death Priest 1x Neyith of the Dire Hunt 1x Ohran Frostfang 1x Paradise Druid 1x Ranging Raptors 1x Rhonas the Indomitable 1x Ripjaw Raptor 1x Saryth, the Vipers Fang 1x Silverclad Ferocidons 1x Stuffy Doll 1x Tergrid, God of Fright // Tergrids Lantern 1x Terror of the Peaks 1x Thorn Mammoth 1x Toski, Bearer of Secrets 1x Ulvenwald Oddity // Ulvenwald Behemoth 1x Ulvenwald Tracker 1x Vigor Zangiefs friends include bears, those that wrestle bears, and those who exercise their right to bear arms
In this case, the focus is on which cards can be utilized in the most situations and deck styles more so than those that are simply the most powerful or most valuable
It might be time to pick up a Rafiq of the Many as an excuse to use this absolutely gorgeous card
The massive amount of mana you can achieve on turn four (at the latest, you can get it working earlier with mana rocks or lands like Ancient Tomb or Mishra's Workshop) is incredibly game-warping