Swiftfoot Boots), alongside providing payoffs for rebuilding after a failed assault on enemy territory
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
The most important bit of TCG etiquette
The other 58 cards on The List for this set were chosen to complement the narrative and mechanical themes of the set. Also included in The List, is a new chase card, featuring the sets golden age treatment Rafiq, of the Many
Wall of Blossoms acts as early defense while replacing itself immediately, helping smooth out draws without costing card advantage