If players don't like something, rarity seldom seems to hold them back
"Unfair" decks tend to contain the potential for serious abuse with narrow, powerful cards that can do ridiculous things when the plan comes together
Rather than keeping people playing the game, as it was originally designed to do in the wake of Chronicles , it is keeping people from playing the game as prices of cards on the listincluding Commander (the one format that is keeping paper Magic afloat right now) staplesspiral out of control
It reminds me of Wizards of the Coasts older Commander precons, which were often more like two or three half-decks in a trenchcoat (the idea being that players would play a few games, get a feel for which mechanics they liked and then start swapping in cards to emphasize that part of the deck)
Skullclamp - Clamp for free and possibly get 3 cards This is Our Final Fantasy Magic: the Gathering and Final Fantasy fans, rejoice: these precons didn't just reprint old mechanics or slap on a fresh coat of Chocobo