Key cards include: We get powerful evasion and triggers off dealing damage with Midnight Pathlighter , and every time Nadaar, Selfless Paladin attacks, we get to venture, combined with Pathlighter, we get 4 triggers if we have everything on board
I ran through my six year experience with Commander and all the pitfalls I ran into with my metagames, along with the growth of the Commander community
I can see this card being excellent in aggressive decks, considering that you want to strip opponent's of their cards to kill their long game while also pressuring them early
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Nobody likes losing a creature to a 1/2 deathtouch or a monster 4/3 creature