He continues: "You're gonna play a game of Magic and by doing certain things in the game you're going to unlock the ability to ask questions, much like you do in the game of Clue." And while he makes it clear you can win the match just by playing Magic as you normally would, he adds that "If you make an accusation with the right person, place, and weapon, you will win the game that way by solving the case." It sounds thoroughly bizarre, mixing up games with very different genres and audiences - though obviously we don't know everything yet
What I then came to realise however is that a lot of the permanents that give a one off big shot of cards or an ongoing supply of them and cannot easily be disrupted by removal either
Second are enchantments that benefit you by harming other players, mostly by causing them distress
A 3/3 for four mana, when Jirina enters the battlefield, its controller creates a 1/1 Human token for each time Jirina had been cast throughout the game
Whether that ends up being better than the potential for Deathmist Raptor recursion is, of course, an open question, and one that relies quite heavily on what the format ends up looking like